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Formulas
Boosts: XP, shards and luck multipliers
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## The rule XP, shards and luck all use the same rule: **every bonus is added**, then you get one multiplier. $$\mathrm{multiplier} = 1 + \min\!\left(5,\ \sum \mathrm{bonuses}\right)$$ So two ×2 boosts (+1 each) give ×3 and not ×4, and the maximum is **×6**. ## Where bonuses come from | Source | Bonus | |---|---| | Game passes (Double XP, Double Shards) | +1 XP or shards | | Lucky pass (or Monarch) | +0.5 luck | | VIP | +0.1 XP and shards | | Personal boost (shop) | +1 | | Server boost (shop or token) | +1 | | Global boost (shop) | +1 | | Staff events (XP storm, shard rain, lucky surge) | +1 | | Guild perks | +0.05 per level (5 levels) | | Guild boost | +1 | | Friends in the server | +0.1 each, +0.5 at most | | Roblox Premium | +0.1 | The bonuses of the Double XP and Double Shards passes are +100% each. Luck has its own page: [How luck works](/w/overrank/odds/how-luck-works).
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