
Formulas 8
The maths of the game for players: leveling, combat, forge, economy.
9 results

Formulas: how the game computes
The maths of the game explained for players: leveling, combat, forge, economy, dungeons, boosts, leaderboards and the tower.
GuideStart hereNov 2, 20260
Leveling: XP, stat points and skill points
How much XP each level needs, how many stat and skill points you get, and how a party shares XP.
GuideFormulaNov 2, 20260
Combat: damage, defense and critical hits
What your health, mana, damage, speed, critical chance, defense and evasion really are, with the caps.
GuideFormulaNov 2, 20260
Items and forge: stats, value and costs
How the grade, the rank and the forge level change the stats and the value of an item, and what each forge action costs.
GuideFormulaNov 2, 20260
Economy: market, class change and resets
What the market charges and pays, and what a class change, a stat reset and a skill tree reset cost.
GuideFormulaNov 2, 20260
Dungeons: strength, XP and shards
How a rift's rank scales its monsters and guardian, what a clear pays in XP and shards, and how a party changes it.
GuideFormulaNov 2, 20260
Boosts: XP, shards and luck multipliers
Boosts add up, they do not multiply: 1 + the sum of all your bonuses, up to ×6.
GuideFormulaNov 2, 20260
Leaderboards: the global score and guild points
How the Global leaderboard score is computed, which boards exist and how guild points are earned.
GuideFormulaNov 2, 20260
Endless Tower: floor strength and tickets
How monsters, waves, elites and rewards grow floor after floor, and what a ticket costs.
GuideFormulaNov 2, 20260