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Formulas
Economy: market, class change and resets
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## Market The buying price of an item is $\lfloor \mathrm{value\ at\ rank\ E} \times \mathrm{rank\ factor} \times 4 \rfloor$. You sell back at **80%** of the price you paid (or of the value it dropped with), plus 80% of the shards you invested in the forge. | Rank | Armor and accessories | Weapons | |---|---|---| | E | ×1 | ×1 | | D | ×2 | ×3 | | C | ×3.5 | ×6.5 | | B | ×5.75 | ×13 | | A | ×9.5 | ×26 | | S | ×15 | ×50 | | S+ | ×22 | ×85 | | Nation | ×30 | ×130 | ## Class change The first change of a profile is free. After that: $\max(1000,\ 100 \times \mathrm{level},\ \mathrm{stat\ reset\ cost})$ shards, with 60 s between two changes. Your level is kept by steps of 50 (449 → 400; under 50: 10; under 10: 1), or you can reset everything. Stat points and skill trees are given back. ## Resets | Reset | Cost (shards) | |---|---| | Stats | max(500, 120 × points placed) | | Skill tree | max(1,500, 150 × skill points spent) | Both also exist as Robux products in the [shop](/w/overrank/products). ## Trades and other prices - Trades go up to 10,000,000 shards. - Tower tickets: see [Tower formulas](/w/overrank/formulas/tower). - Forge costs: see [Items and forge](/w/overrank/formulas/items-and-forge).
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