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## Runes - Runes drop **only from dungeon guardians**: each awakened there rolls (12% in a rank E dungeon up to 35% in a Nation one, x1.5 in a guild raid); a higher rank's dungeon gives rarer runes. Odds: [rune drops](/w/overrank/odds#rune-drop) and [rune rarity](/w/overrank/odds#rune-rarity). - At the altar of the [Rune Temple](/w/overrank/places/rune-temple), engrave a rune into a **weapon, armor or pendant** that it fits. One rune per item: a new one replaces the old one (lost). - The item is then **bound** for a while: it cannot be worn, sold, traded or forged. Once free, the rune works while the item is worn. - Skip the binding with shards (per hour left) or Robux, or with a binding skip bought from the [traveling merchant](/w/overrank/systems/traveling-merchant). ## The 12 runes | | Rune | Gives | Common | Mythic | Fits | |---|---|---|---|---|---| |  | **Rune of Might** | damage | 1% | 5% | weapon | |  | **Rune of Ferocity** | critical damage | 2% | 10% | weapon | |  | **Rune of Haste** | attack speed | 1% | 5% | weapon | |  | **Rune of the Leech** | life steal | 0.3% | 1.5% | weapon | |  | **Rune of Precision** | critical chance | 0.6% | 3% | weapon, pendant | |  | **Rune of Vigor** | max HP | 1.2% | 6% | armor | |  | **Rune of Ward** | damage reduction | 0.6% | 3% | armor | |  | **Rune of Evasion** | evasion | 0.5% | 2.5% | armor, pendant | |  | **Rune of Swiftness** | move speed | 0.3 | 1.5 | armor, pendant | |  | **Rune of Focus** | skill cooldowns (less) | 0.6% | 3% | pendant | |  | **Rune of Arcana** | max mana | 1.5% | 7.5% | pendant | |  | **Rune of Wisdom** | XP | 1% | 5% | pendant | Each rarity multiplies the rune's base: Common x1, Uncommon x1.5, Rare x2, Epic x3, Legendary x4, Mythic x5. ## Rarities and binding | Rarity | Value | Binding | Skip (shards per hour left) | Skip (Robux) | |---|---|---|---|---| | Common | x1 | 10 min | 400 (60 at least) | 5 R$ | | Uncommon | x1.5 | 30 min | 600 (120 at least) | 10 R$ | | Rare | x2 | 1 h | 900 (250 at least) | 20 R$ | | Epic | x3 | 2 h | 1,400 (500 at least) | 35 R$ | | Legendary | x4 | 3 h 30 | 2,200 (900 at least) | 60 R$ | | Mythic | x5 | 5 h | 3,200 (1,500 at least) | 99 R$ | ## Stars - Up to **5 stars** on a weapon or an armor (not on pendants), added at the forge (STARS). - Each star gives the item **+4% of its own stats, inside dungeons only** (+20% with 5 stars). - Stars cost **essences**: every dungeon boss you help defeat gives some (more for a higher rank); the traveling merchant sells some too. | Star | 1 | 2 | 3 | 4 | 5 | |---|---|---|---|---|---| | Essences | 60 | 180 | 450 | 1,100 | 2,600 | | Boss rank | E | D | C | B | A | S | S+ | Nation | |---|---|---|---|---|---|---|---|---| | Essences | 1 | 2 | 3 | 5 | 8 | 12 | 18 | 25 |
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