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1## Modifiers
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3About **45%** of the dungeons roll a modifier. Each one trades a handicap for a reward bonus:
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5| Modifier | XP | Shards | Chance |
6|---|---|---|---|
7| Darkness | ×1.25 | ×1.2 | 30% |
8| Regeneration | ×1.15 | ×1.15 | 25% |
9| Collapse | ×1.2 | ×1.3 | 20% |
10| Resonance (XP x2) | ×2 | ×1 | 15% |
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12Some rooms follow a special rule (Silence, Momentum). The run has a time limit of 8 minutes when the *Collapse* modifier is on. Odds: [modifier chance](/w/overrank/odds#dungeon-modifier-chance), [which modifier](/w/overrank/odds#dungeon-modifier).
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