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Dungeons: themes, events and modifiers

11 dungeon themes decide the monsters and the guardian; events and modifiers spice up each run.

Last edited by Awaitlab · Nov 2, 2026· 0 views · 1 contributor

How a dungeon is made

When a rift opens, the game builds its dungeon: a theme (monsters, guardian, hazard), the rooms (combat, event, sanctuary, side rooms, secret chambers), possibly an event and a modifier.

Themes

ThemeGuardianHazard
Eclipse CitadelEclipse MonarchCurse
Iron FortressCinder ColossusLava
Ruined TempleHollow SovereignCurse
The Shattered ThresholdRift ColossusCurse
The Haunted CastleWraith LichCurse
Storm PeakStorm TitanFrost
Clockwork VaultGrand MechanistLava
Sunken AbyssDrowned KingFrost
Frozen CavernFrost MatriarchFrost
Drowned MarshRotwood BehemothToxic
Crimson CathedralScarlet ArchonCurse

Events

About 30% of the dungeons get an event (and 20% of them a second one). See Dungeon events.

Modifiers of red rifts

A modifier changes the rules of the run in exchange for more XP and shards: see Rift modifiers.

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