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Blame of Combat: damage, defense and critical hits
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1## Health and mana
2
3$$\mathrm{HP} = \left(100 + 10\,(\mathrm{VIT}-5) + \mathrm{gear}\right) \times (1 + \mathrm{bonuses})$$
4
5$$\mathrm{Mana} = \left(100 + 3\,(\mathrm{INT}-5) + (\mathrm{SPI}-5)\right) \times (1 + \mathrm{bonuses})$$
6
7VIT, INT and SPI are your Vitality, Intelligence and Spirit. Out of a fight you regenerate **3% of your max HP per second**, starting 5 seconds after the last hit (plus 0.0075% per point of Vitality).
8
9## Basic attack
10
11$$\mathrm{Damage} = \left(12 + 1.2\,(\mathrm{STR}-5) + \mathrm{weapon}\right) \times \mathrm{style} \times \mathrm{combo}$$
12
13The combo multiplier is ×1, ×1.1 then ×1.6 on the third hit. Each weapon style has its own multiplier:
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15| Style | Damage |
16|---|---|
17| Blade | ×1 |
18| Spear | ×1.05 |
19| Dagger | ×0.72 |
20| Scythe | ×1.1 |
21| Greatsword | ×1.5 |
22| Hammer | ×1.55 |
23| Staff | ×0.9 |
24
25The time between attacks is $\max\!\left(0.22,\ \tfrac{0.45}{1 + 0.01\,(\mathrm{AGI}-5)}\right)$ seconds times the style's own interval.
26
27## Critical hits
28
29Chance = $\min(50\%,\ 5\% + 0.3\%\,(\mathrm{PER}-5) + \mathrm{gear})$. A critical hit deals **×1.75** damage (plus critical damage bonuses).
30
31## Skills
32
33A skill deals its percentage of your **physical power** (Strength + weapon) or **magic power** (Intelligence + weapon), times the multipliers of your class, tree and buffs, then a critical roll. Each skill level past the first adds **+15% power** and **−5% cooldown**.
34
35Cooldown reduction: $\min(45\%,\ 0.2\%\,(\mathrm{INT}-5) + \mathrm{bonuses})$.
36
37## Defense and evasion
38
39$$\mathrm{Reduction} = \min\!\left(70\%,\ \tfrac{\mathrm{DEF}}{\mathrm{DEF}+200} + \mathrm{armor} + \mathrm{bonuses}\right)$$
40
41- Reduction caps at **70%** (Tank 65%, Berserker 62%).
42- Evasion = $0.15\%\,(\mathrm{AGI}-5)$ + bonuses, **60%** at most (Survivor 52%).
43
44## PvP
45
46A hit on another awakened deals **50%** of its damage, and never more than **30% of the victim's max HP** in one hit.
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48- **Balance between awakened** (only in PvP): the gap between a strong and a weak awakened is narrowed (power = square root of offense × toughness).
49- **PvP caps**: evasion 40%, damage reduction 50%, life steal ×0.5, critical damage ×0.75.
50- **Protection**: an awakened 3 ranks or more below you cannot be hit unless he struck you first (30 s), and his kill counts on no record.
51- **Fair duel**: a duel can be asked as fair: both fight as strong as their average, each with his own class.
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