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Formulas
Dungeons: strength, XP and shards
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## Monster strength Every monster has base stats at its own rank. In a dungeon they are multiplied by the **rank scale** of the rift, by the room tier, and by the number of awakened inside: $$\mathrm{stat} = \mathrm{base} \times \mathrm{RankScale} \times (1 + 0.3\ \text{HP},\ 0.2\ \text{dmg},\ 0.25\ \text{XP per room tier}) \times (1 + 0.75\ \text{HP},\ 0.1\ \text{dmg per extra awakened})$$ | Rift rank | Monster HP | Monster damage | XP | Guardian HP | |---|---|---|---|---| | [Rank E](/w/overrank/ranks/e) | ร1 | ร1 | ร1 | ร1 | | [Rank D](/w/overrank/ranks/d) | ร2.5 | ร2.5 | ร1.8 | ร2.8 | | [Rank C](/w/overrank/ranks/c) | ร3.74 | ร4.01 | ร3.61 | ร4.68 | | [Rank B](/w/overrank/ranks/b) | ร4.88 | ร5.45 | ร6.08 | ร7.59 | | [Rank A](/w/overrank/ranks/a) | ร6.62 | ร6.92 | ร9.29 | ร12.14 | | [Rank S](/w/overrank/ranks/s) | ร9.48 | ร10.38 | ร10.84 | ร23.17 | | [Rank S+](/w/overrank/ranks/s-plus) | ร14.04 | ร14.15 | ร14.51 | ร36.11 | | [Rank Nation](/w/overrank/ranks/nation) | ร21.06 | ร20.28 | ร23.79 | ร55.17 | Each extra awakened adds +75% to the monsters' HP and +10% to their damage (the staff set this live value from 60% to 75%). ## Rewards of a clear $$\mathrm{XP} = \lfloor (250 + 20 \times \mathrm{level}) \times \mathrm{bonus} \rfloor$$ An awakened guardian gives ร1.5 XP. Shards come from the rank: | Rift rank | Clear shards | Chest shards (before the tier) | |---|---|---| | [Rank E](/w/overrank/ranks/e) | 40 | 8-14 | | [Rank D](/w/overrank/ranks/d) | 80 | 14-24 | | [Rank C](/w/overrank/ranks/c) | 145 | 24-40 | | [Rank B](/w/overrank/ranks/b) | 249 | 40-65 | | [Rank A](/w/overrank/ranks/a) | 420 | 65-100 | | [Rank S](/w/overrank/ranks/s) | 632 | 100-160 | | [Rank S+](/w/overrank/ranks/s-plus) | 950 | 160-250 | | [Rank Nation](/w/overrank/ranks/nation) | ? | 250-380 | Red rifts multiply XP and shards by 1.5, PvP rifts by 1.25. Chest tiers multiply the chest shards from ร1 to ร4.5: [chest tiers](/w/overrank/odds#rift-chest). ## Elites Any monster of a combat room can spawn as an **elite**: 1.25ร bigger, +1 tier, ร2 XP, 3 to 6 shards and an item at 8%. The chance depends on the rank: [elite chances](/w/overrank/odds#elite-chance).
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