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Dungeons: strength, XP and shards
How a rift's rank scales its monsters and guardian, what a clear pays in XP and shards, and how a party changes it.

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Monster strength
Every monster has base stats at its own rank. In a dungeon they are multiplied by the rank scale of the rift, by the room tier, and by the number of awakened inside:
| Rift rank | Monster HP | Monster damage | XP | Guardian HP |
|---|---|---|---|---|
| Rank E | ×1 | ×1 | ×1 | ×1 |
| Rank D | ×2.5 | ×2.5 | ×1.8 | ×2.8 |
| Rank C | ×3.74 | ×4.01 | ×3.61 | ×4.68 |
| Rank B | ×4.88 | ×5.45 | ×6.08 | ×7.59 |
| Rank A | ×6.62 | ×6.92 | ×9.29 | ×12.14 |
| Rank S | ×9.48 | ×10.38 | ×10.84 | ×23.17 |
| Rank S+ | ×14.04 | ×14.15 | ×14.51 | ×36.11 |
| Rank Nation | ×21.06 | ×20.28 | ×23.79 | ×55.17 |
Each extra awakened adds +75% to the monsters' HP and +10% to their damage (the staff set this live value from 60% to 75%).
Rewards of a clear
An awakened guardian gives ×1.5 XP. Shards come from the rank:
| Rift rank | Clear shards | Chest shards (before the tier) |
|---|---|---|
| Rank E | 40 | 8-14 |
| Rank D | 80 | 14-24 |
| Rank C | 145 | 24-40 |
| Rank B | 249 | 40-65 |
| Rank A | 420 | 65-100 |
| Rank S | 632 | 100-160 |
| Rank S+ | 950 | 160-250 |
| Rank Nation | ? | 250-380 |
Red rifts multiply XP and shards by 1.5, PvP rifts by 1.25. Chest tiers multiply the chest shards from ×1 to ×4.5: chest tiers.
Elites
Any monster of a combat room can spawn as an elite: 1.25× bigger, +1 tier, ×2 XP, 3 to 6 shards and an item at 8%. The chance depends on the rank: elite chances.
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