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Blame of Leveling: XP, stat points and skill points

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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## XP to the next level
2
3For a level $L$ up to 100, the XP needed to reach the next level is:
4
5$$\mathrm{XP}(L) = \left\lfloor 100 \cdot L^{1.5} \cdot \left(1 + 1.13 \cdot c\right) \right\rfloor,\qquad c = \min\!\left(1, \max\!\left(0, \tfrac{L-8}{20}\right)\right)$$
6
7So the first levels are quick and the curve gets steeper up to level 28, then follows $L^{1.5}$. The special classes can go beyond level 100: each level past 100 multiplies the need by 1.0025, from level 200 by 1.0045, from level 500 by 1.0055 and from level 750 by 1.0065.
8
9| Level | XP to the next level |
10|---|---|
11| 1 | 100 |
12| 2 | 282 |
13| 5 | 1,118 |
14| 10 | 3,519 |
15| 20 | 15,008 |
16| 30 | 34,999 |
17| 50 | 75,306 |
18| 75 | 138,347 |
19| 99 | 209,813 |
20| 100 | 213,532 |
21| 150 | 241,926 |
22| 200 | 274,642 |
23| 300 | 430,290 |
24| 500 | 1,057,260 |
25| 750 | 4,169,966 |
26| 998 | 20,794,563 |
27
28## Level caps
29
30- Human and normal classes stop at level **100**.
31- Special classes go up to level **999**.
32
33## Stat points
34
35- **3** per level up to level 30, **2** up to level 60, **1** up to level 100, none after.
36- Rank bonus: **+20** at rank S+, **+30** at rank Nation.
37- Every stat starts at 5 and caps at 999.
38- Daily orders also give 5 stat points.
39
40## Skill points
41
42- **1** per level from level 2 to level 100 (99 at level 100).
43- Rank bonus: **+5** at rank S+, **+8** at rank Nation.
44
45## Sharing XP in a party
46
47A [party](/w/overrank/systems/party) holds up to 4 awakened. The XP of a kill is **not split**: every member who counts gets his full solo XP for it, as if he had hit the monster, multiplied by a **party bonus** (×1 alone, ×1.1 for two, ×1.2 for three, ×1.3 for four). A member counts when he is within 150 studs of the monster or in the same dungeon, alive or dead for less than 10 s; the kill also counts for his daily orders.
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49- A monster 3 or more ranks above you that you did not hit yourself gives ×0.25 (no boosting a low-rank friend); hit it once and you get your full share.
50- A monster weaker than your rank gives −20% XP per rank of difference, as when you play alone.
51- You never get less than what you would get alone.

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