- Formulas
- Guide
- Formula
Leveling: XP, stat points and skill points
How much XP each level needs, how many stat and skill points you get, and how a party shares XP.
Quick facts
- Type
- Formulas
XP to the next level
For a level up to 100, the XP needed to reach the next level is:
So the first levels are quick and the curve gets steeper up to level 28, then follows . The special classes can go beyond level 100: each level past 100 multiplies the need by 1.0025, from level 200 by 1.0045, from level 500 by 1.0055 and from level 750 by 1.0065.
| Level | XP to the next level |
|---|---|
| 1 | 100 |
| 2 | 282 |
| 5 | 1,118 |
| 10 | 3,519 |
| 20 | 15,008 |
| 30 | 34,999 |
| 50 | 75,306 |
| 75 | 138,347 |
| 99 | 209,813 |
| 100 | 213,532 |
| 150 | 241,926 |
| 200 | 274,642 |
| 300 | 430,290 |
| 500 | 1,057,260 |
| 750 | 4,169,966 |
| 998 | 20,794,563 |
Level caps
- Human and normal classes stop at level 100.
- Special classes go up to level 999.
Stat points
- 3 per level up to level 30, 2 up to level 60, 1 up to level 100, none after.
- Rank bonus: +20 at rank S+, +30 at rank Nation.
- Every stat starts at 5 and caps at 999.
- Daily orders also give 5 stat points.
Skill points
- 1 per level from level 2 to level 100 (99 at level 100).
- Rank bonus: +5 at rank S+, +8 at rank Nation.
Sharing XP in a party
A party holds up to 4 awakened. The XP of a kill is not split: every member who counts gets his full solo XP for it, as if he had hit the monster, multiplied by a party bonus (×1 alone, ×1.1 for two, ×1.2 for three, ×1.3 for four). A member counts when he is within 150 studs of the monster or in the same dungeon, alive or dead for less than 10 s; the kill also counts for his daily orders.
- A monster 3 or more ranks above you that you did not hit yourself gives ×0.25 (no boosting a low-rank friend); hit it once and you get your full share.
- A monster weaker than your rank gives −20% XP per rank of difference, as when you play alone.
- You never get less than what you would get alone.
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