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Forge, market and gear
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## Grades Gear has a **grade**, written as a rank letter, rolled when it drops: **F** Trash, **E** Common, **D** Uncommon, **C** Rare, **B** Epic, **A** Legendary, **S** Mythic. Above them: **EX** (Limited editions, never in the shops) and **SP** (exclusive rewards between S and EX). An account can own several copies of an EX or SP item; only the profile that earned a copy can trade, sell or auction it. A better grade multiplies the stats and the value of the item. | Grade | Name | Stat multiplier | Value multiplier | |---|---|---|---| | F | Trash | ×0.75 | ×0.5 | | E | Common | ×1 | ×1 | | D | Uncommon | ×1.15 | ×1.6 | | C | Rare | ×1.35 | ×2.6 | | B | Epic | ×1.6 | ×4.5 | | A | Legendary | ×2 | ×8 | | S | Mythic | ×2.6 | ×14 | | EX | Limited | ×2.4 | ×12 | How often each grade drops: [item rarity tables](/w/overrank/odds#item-rarity-normal). ## The forge The forge is in the Awakened Plaza. It does three things, and **none of them can destroy your item**: - **Upgrade (+1, +2...)**: each level adds 8% to the main stats. Max **+10**, **+25** for an S-grade weapon, **+30** for EX and SP weapons. It never fails. - **Grade climb** (at +10): the item goes up one grade (up to S), its forge level goes back to +0 and it gains new bonuses. - **Reforge**: rerolls the bonus stats of the item ([reforge table](/w/overrank/odds#forge)). It is the only random part. Costs: [Item and forge formulas](/w/overrank/formulas/items-and-forge). ## The market The market sells potions and gear of **your rank**. Its stock changes every hour and is the same for every awakened of your rank: each model is mostly Uncommon (D), sometimes Common, Rare or Epic, rarely Legendary. Models of a higher rank, the Nation weapons and the exclusive editions are never sold. Buying costs 4 times the rank E value of the item, times a factor of your rank (from ×1 at rank E to ×30 at Nation, ×130 for a weapon); selling gives back **80%** of what you paid (or of its value for a looted item), plus 80% of the shards you put into it at the forge. See [Economy formulas](/w/overrank/formulas/economy) and the [market stock table](/w/overrank/odds#market-offer). ## Slots and weapons Weapons come in 7 styles (blade, spear, dagger, scythe, greatsword, hammer, staff) with different damage and speed: see [Items](/w/overrank/items/overview). Each weapon also carries a [weapon art](/w/overrank/weapon-arts/overview).
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