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1## 1. The Threshold (tutorial)
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3You start in **The Threshold**: your first dungeon, then a short tour of the city. Finishing it awakens you and gives the [Awakened](/w/overrank/badges/awakening) badge. You get a starter weapon.
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5## 2. Pick a class
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7Every new awakened is a **Human**: no class, +8% to all stats and +10% XP, with the whole General skill tree open. Open the class window (status window, **Change class**) to choose one. The first change of a profile is free; later changes cost shards. Not sure? Look at the [class list](/w/overrank/classes) and read the *Difficulty* and *Role* of each. [Assassin](/w/overrank/classes/assassin), [Tank](/w/overrank/classes/tank), [Mage](/w/overrank/classes/mage) and [Support](/w/overrank/classes/support) are good first picks.
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9## 3. Spend your points
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11Each level gives **stat points** (3 per level up to level 30, then 2, then 1) and one **skill point**. Put your stat points in the stats your class focuses on: see [the 7 stats](/w/overrank/guides/stats). Mistakes are not final: a stat reset costs 120 shards per point (500 at least).
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13## 4. Clear rifts
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15Rifts open on the squares of the [city](/w/overrank/places/city)'s quarters, grouped in four danger zones. Start in the **Docks** zone (low danger: Namsan, Mapo, the palace garden's square for new awakened) and take rank E rifts; the [transit kiosks](/w/overrank/systems/transit) take you there for free: [Rank E rift](/w/overrank/rifts/rift-e). Beat the guardian to close the rift. Bring friends: a party holds up to 4 and gives a bonus to XP.
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17## 5. Get stronger
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19- Spend your shards at the market and at the [forge](/w/overrank/guides/forge-and-gear).
20- Open chests and kill **elite** monsters: they can drop gear.
21- Collect your [daily rewards](/w/overrank/guides/daily-rewards) and redeem the [codes](/w/overrank/guides/codes).
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23## 6. Climb the ranks
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25At level 10 and 5 cleared dungeons you can ask the **Awakened Registry** for rank D. A re-evaluation is free, once a minute. Full road: [Progression path](/w/overrank/guides/progression-path).
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27## Tips
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29- Do not rush rifts far above your rank: the game refuses you if the gap is too big.
30- Weaker monsters give less XP (−20% per rank below yours).
31- Join a [guild](/w/overrank/guides/guilds) from rank D to unlock its perks.
32- Check the [odds hub](/w/overrank/odds) before spending shards on random rolls.
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