- Guides
- Guide
- Build
The 7 stats
Strength, agility, vitality, defense, perception, intelligence and spirit: what each point of each stat gives.
Quick facts
- Type
- Guides
What stats do
Every awakened has 7 stats, 5 points each at the start, up to 999. You gain points when you level up (3 per level up to level 30, 2 up to 60, 1 up to 100) and from rank-ups. A stat reset gives all your points back.
| Stat | What each point gives |
|---|---|
| Strength | +1.8 weapon damage per point; physical skill power |
| Agility | +1% attack speed per point; +0.15% evasion per point (max 60%); +0.15 dodge speed per point |
| Vitality | +10 max HP per point; +0.0075% max HP regen per second per point |
| Defense | damage reduction = defense / (defense + 200) (max 70%) |
| Perception | +0.3% critical chance per point (max 50%); +0.4% critical damage per point |
| Intelligence | +1.2 magic power per point; +3 max mana per point; -0.2% cooldowns per point (max 45%) |
| Spirit | +1 max mana per point; +0.07 mana regen per second per point; +1% healing power per point |
Which stats for which class?
Each class lists its focus stats on its page, for example Assassin (Strength, Agility, Perception) or Tank (Vitality, Defense, Spirit). Physical skills scale with Strength, magic skills with Intelligence.
Caps worth knowing
- Critical chance: 50% at most.
- Damage reduction: 70% at most (Tank 65%, Berserker 62%).
- Evasion: 60% at most (Survivor 52%).
- Cooldown reduction from Intelligence: 45% at most.
Formulas: Combat.
Something missing or wrong? Anyone can edit this page.
Edit this pageTalk about this page
Share tips, report a mistake or ask a question: the forum keeps the conversation next to the page.