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1## Overview
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3Armor. Its grade is rolled when it drops, from Trash (F) to Mythic (S); at +10 the forge can raise it one grade at a time (see [Forge, market and gear](/w/overrank/guides/forge-and-gear)).
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5## Stats
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7| Stat | Base value |
8|---|---|
9| HP | 34 |
10| Damage reduction % | 1.5 |
11| Intelligence | 2 |
12| Base value (shards) | 34 |
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14Base values are for grade E, Common, +0. They grow with the grade and the forge level: see [Item formulas](/w/overrank/formulas/items-and-forge).
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16## How to get it
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18- drop: guardians, chests, elites, mimics, rift breaks (every rank)
19- market (every rank)
20- tutorial starter gear (mage, necromancer)
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22## Forge
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24Can be upgraded up to **+10** at the forge (each level adds 8% to the main stats). Upgrades never fail.
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26## At each grade
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28Every grade it can roll, as the game draws it in the bag:
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30| F (Trash) | E (Common) | D (Uncommon) | C (Rare) | B (Epic) | A (Legendary) | S (Mythic) |
31|---|---|---|---|---|---|---|
32|  |  |  |  |  |  |  |
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