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Systems
Falling: lives and revives
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## In the city You get up after **3 s**, untouchable for 2 s. ## In a dungeon - On entering you get **extra lives**, rolled between 0 and a maximum that depends on the rift's rank (more in the low ranks). - Fallen with a life left, you come back in the **furthest room the party cleared** (the entrance before that). - Out of lives: **ELIMINATED**. You have 45 s to choose: watch the hunters still standing, leave, or **come back** for 39 R$ (once per dungeon). No choice: you leave. Once out, there is no way back into that same dungeon. - A rift that collapses crushes everyone inside: back to the city. - Not hurt once since you entered? You earn **+5% XP** in the dungeon while it lasts (the no-hit bonus). | Rift rank | Extra lives (at most) | |---|---| | [Rank E](/w/overrank/ranks/e) | 5 | | [Rank D](/w/overrank/ranks/d) | 4 | | [Rank C](/w/overrank/ranks/c) | 4 | | [Rank B](/w/overrank/ranks/b) | 3 | | [Rank A](/w/overrank/ranks/a) | 3 | | [Rank S](/w/overrank/ranks/s) | 2 | | [Rank S+](/w/overrank/ranks/s-plus) | 1 | ## In the Endless Tower You have 25 s to **come back** for 39 R$ (at most 3 times a run: back on the arena's spawn, the floor goes on) or **leave** (the run ends there). See the [Endless Tower](/w/overrank/guides/endless-tower). ## Related The comeback product: [Extra Life (Revive)](/w/overrank/products/dungeon-revive). Lives also change with the [dungeon modifiers](/w/overrank/dungeons/modifiers) and [dungeon events](/w/overrank/odds#dungeon-event).
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