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Falling: lives and revives

What happens when you fall: in the city, in a dungeon (extra lives, elimination, the comeback for Robux) and in the Endless Tower.

Last edited by Awaitlab · Nov 2, 2026· 0 views · 1 contributor
Falling: lives and revives (Systems)

Quick facts

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In the city

You get up after 3 s, untouchable for 2 s.

In a dungeon

  • On entering you get extra lives, rolled between 0 and a maximum that depends on the rift's rank (more in the low ranks).
  • Fallen with a life left, you come back in the furthest room the party cleared (the entrance before that).
  • Out of lives: ELIMINATED. You have 45 s to choose: watch the hunters still standing, leave, or come back for 39 R$ (once per dungeon). No choice: you leave. Once out, there is no way back into that same dungeon.
  • A rift that collapses crushes everyone inside: back to the city.
  • Not hurt once since you entered? You earn +5% XP in the dungeon while it lasts (the no-hit bonus).
Rift rankExtra lives (at most)
Rank E5
Rank D4
Rank C4
Rank B3
Rank A3
Rank S2
Rank S+1

In the Endless Tower

You have 25 s to come back for 39 R$ (at most 3 times a run: back on the arena's spawn, the floor goes on) or leave (the run ends there). See the Endless Tower.

The comeback product: Extra Life (Revive). Lives also change with the dungeon modifiers and dungeon events.

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