- Systems
- System
- Combat
Falling: lives and revives
What happens when you fall: in the city, in a dungeon (extra lives, elimination, the comeback for Robux) and in the Endless Tower.

Quick facts
- Type
- Systems
In the city
You get up after 3 s, untouchable for 2 s.
In a dungeon
- On entering you get extra lives, rolled between 0 and a maximum that depends on the rift's rank (more in the low ranks).
- Fallen with a life left, you come back in the furthest room the party cleared (the entrance before that).
- Out of lives: ELIMINATED. You have 45 s to choose: watch the hunters still standing, leave, or come back for 39 R$ (once per dungeon). No choice: you leave. Once out, there is no way back into that same dungeon.
- A rift that collapses crushes everyone inside: back to the city.
- Not hurt once since you entered? You earn +5% XP in the dungeon while it lasts (the no-hit bonus).
In the Endless Tower
You have 25 s to come back for 39 R$ (at most 3 times a run: back on the arena's spawn, the floor goes on) or leave (the run ends there). See the Endless Tower.
Related
The comeback product: Extra Life (Revive). Lives also change with the dungeon modifiers and dungeon events.
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