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Items and forge: stats, value and costs
How the grade, the rank and the forge level change the stats and the value of an item, and what each forge action costs.

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Item power
The stats shown on an item page are its base values (rank E, Common, +0). The real value is the base times the item power:
rank is the tier of the item (E = 1, D = 2, C = 3, B = 4, A = 5, S = 6, S+ = 7, Nation = 8) and forge its forge level.
| Grade | Stat multiplier | Value multiplier |
|---|---|---|
| F Trash | 0.75 | 0.5 |
| E Common | 1 | 1 |
| D Uncommon | 1.15 | 1.6 |
| C Rare | 1.35 | 2.6 |
| B Epic | 1.6 | 4.5 |
| A Legendary | 2 | 8 |
| S Mythic | 2.6 | 14 |
| EX Limited | 2.4 | 12 |
- Attack, HP and stat bonuses: base × power (rounded).
- Damage reduction: base × rarity × (1 + 0.15 × (rank − 1)) × (1 + 0.03 × forge).
- Critical chance: base × rarity × (1 + 0.03 × forge).
- Bonus stats (affixes): 1 to 3 times the rank each.
Item value
Forge costs
Upgrading to level costs:
shards
An upgrade never fails. The maximum is +10 (+25 for S-grade weapons, +30 for EX and SP).
| Upgrade of a rank E, Common item | Cost (shards) |
|---|---|
| +0 to +1 | 10 |
| +4 to +5 | 87 |
| +9 to +10 | 223 |
- Grade climb (needs +10): shards; the forge level goes back to +0.
- Reforge: shards. Odds of the new bonuses: reforge table.
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