- Systems
- System
- Social
Party
Up to 4 awakened playing together on any server: invitations, the leader, rifts as a party, the shared XP and the tougher dungeons.

Quick facts
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Making a party
- Open the party window with L (gamepad: Menu > Social). A party holds up to 4 awakened.
- The leader, or anyone not in a party yet, can invite; the party is made when the invitation is accepted. An invitation lasts 30 s; 12 s must pass before inviting the same awakened again.
- A party works across servers: you can join a member where he is, on another server or in his rift.
- The leader can kick, promote another member or disband the party. If he leaves, the oldest member leads; a party left with one member is dissolved.
- Quitting the game leaves the party at once. A teleport (a rift, a travel) keeps you in it; a member seen nowhere for 2 minutes is removed.
Rifts as a party
When the leader walks into a rift, every free member on his server is asked to come along. Those who stay form a party of their own (its leader drawn at random). Inside, the party panel shows each hunter's HP and extra lives.
XP
The XP of a kill is not split: every member within 150 studs of the monster or in the same dungeon (alive, or fallen less than 10 s ago) gets his full solo XP, ×1.1 for two, ×1.2 for three, ×1.3 for four. A monster 3 or more ranks above you that you did not hit yourself gives only ×0.25. Details: Leveling formulas.
Tougher dungeons
Every hunter beyond the first makes the dungeon's monsters tougher: +75% HP and +10% damage each (see Dungeon formulas). A fallen hunter comes back in the furthest room the party cleared: Falling.
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